Little Nemo Dream Master NES Review - The Title Screen Music Sounds a Bit Like "Hey Jude"...

by FlashMan85 on Monday, March 24, 2003
This, like for many other reviewers on this page, was one of the first games I ever played. I rented it when I was much younger, and only recently found it at this quaint little GameStop store that I found completely by accident. I was lost and went to turn around in its parking lot before I realized where I was, so I decided to take a look and right there on the rack in a plastic bag was Little Nemo! I clicked my heels together in glee and giddily skipped to the counter and purchased it.

I got home and began to play it for the first time in about ten years. My general philosophy is that games that were difficult when I was younger should be easier when I'm older. This was NOT the case.

Little Nemo actually provides a sizeable challenge, but it is actually rather forgiving. The aim of the game is to collect keys that will open the door at the end so that you can move on to the next level. You feed candy to certain animals so that you can ride on them and use their special abilities, such as burrowing under the sand or climbing trees. The tricky part is that Nemo is defenseless on his own (until Dream 8), and a few of the animals he rides have no means of retaliation. Fortunately, this is not a shoot-'em-up platformer, but rather a puzzle game of sorts, so killing everything in sight isn't always the way to go.

If you've continue to read this far, I congratulate you, and highly urge you to find a copy of Little Nemo so you can sharpen your gaming skills and have more than a little bit of old-school fun.

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